for Command and Colors Ancients or Napoleonic
This page contains some ideas for use when playing a campaign with multiple scenarios.
Glory Counters are awarded at the end of each battle. The losing side gets one Glory Counter if it gets at least half the required number of Victory Banners. The winning side gains Glory Counters eqaual to one plus half the difference in Victory Banners (rounded down).
Glory Counters can be used as follows…
Immediately after a battle has been completed, the winning side may use one Glory Counter gained during the battle to class a surviving infantry or cavalry unit as “Heroic”. The unit must have performed exceptionally well during the battle. That unit may then appear in following battles.
It will remain heroic until such time as it loses a block.
When heroic, an Infantry unit will battle as Grenadier and a Cavalry unit as Cuirassier. If light, a unit’s normal movement capabilities will be retained even when Heroic. Artillery units may not be heroic.
A heroic unit will score one hit for each leader symbol
rolled in close combat. A leader does not have to be attached
or in an adjacent hex to confer this benefit.
A heroic unit may ignore one flag.
Elephant units may not be heroic.
Peninsular War Campaign in Spain only:
When the Spanish player uses a Scout Command Card to obtain a Guerrilla Counter, use one Glory Counter to negate this ability. Both the Guerrilla Counter and the Glory Counter are discarded.
Peninsular War Campaign in Portugal only:
At the start of a batlle, the allied player may use one Glory Counter to gain a Portuguese Militia Infantry. This must be placed adjacent to another Portuguese unit. It must also be closer to the base edge than that unit.
In order to Rally, a Glory Counter can be played at the start of your turn immediately prior to playing a Command Card. This returns a single block of any type to any one under strength unit anywhere on the battlefield. A unit may not gain more blocks than it originally had. Rallied units are not automatically ordered.
Elephant units may not be rallied.
In order to gain a Leadership bonus, a Glory Counter can be played at the start of your turn immediately prior to playing a Command Card. This will allow one ordered unit to roll 1 additional die if it battles.
Cavalry that get their battle dice reduced by bad terrain may not use this bonus.
Infantry in or cavalry attacking a square may not use this bonus.