Operation
Sealion 1940
Scenario: The Battle of Bramley End
Introduction
The Germans plan to land on the Kent coast between
Ramsgate and
Walmington-on-Sea at dawn. The night before the landings, airborne
troops are to be dropped behind and on the flanks of the landing
beaches by parachute and glider. Their mission is to take and hold
strategic crossroads, bridges, and viaducts in order to prevent the
British counter-attacking the landings. As a second priority they are
to cause as much chaos and unrest as possible as well as disrupting
communications by destroting telephone lines and exchanges.
The German Fallschirmjäger land by parachute
and DFS230 gliders during the night. The III FJR 1 lands in the fields
around Bramley End. They march hard through the night and take the
village. Their only opposition is a group of six druken RAF fighter
pilots in the Nag's Head and the village policeman. Unluckily for the
Germans, the village policeman succeeds in telephoning the Local
Defense Volunteers before he is bundled into his own cell together with
the fighter pilots.
The surrounding British troops must immediatly gather their
forces and attack and retake the village. This will allow the 1st
Armoured Division to pass through the village on the main road on its
way to counter attack the beaches. If the Germans still hold the
village by 9am then the 1st Armoured will be forced either to divert or
to deploy and take the village; both of which will give the Germans on
the beaches valuable time.
Terrain
The board should be three feet square. In the middle of the
board is the village of Bramley End. Roads run from the middle of each
board edge to the village, the crossroads they create is the British
objective.
The remainder of
the board is covered mostly with fields of crops and orchards. Tracks
run between the fields and can lead to the occaisional barn. Some of
the roads and tracks are hedge-lined. A few low gentle sloping hills
should be placed near the board edge.
Special Rules
The game is designed for one German and four British players.
An umpire is helpful but nor required. After the start of the game, the
British players may not speak to each
other about tactical matters. If the enemy players or the umpire spots
you discussing tactics they should complain and it will be penalized.
This could allow the German player to place an additional infantry
section, or replace any one lost element; this can be placed adjacent
to either an existing German element or the Nag's Head Pub
in the village.
Communications between players is allowed using PostIt notes.
Please bring your own. Each player may write one PostIt note and show
it to the other players at the start of their next player
turn.
Force composition
Each player has one commander element plus the troops specified below.
German OOB
Elements III FGR
1:
Quality: Elite
Setup: On table anywhere on the board except within 2 inches
of the boards edge.
Elements not within 8 inches of the board's edge may use
hidden placement
with counters.
For each element in the following list roll a D10.
A score of 1-8 is required to field the unit.
A score of 9 indicates that the element was lost on the journey over
the channel and a score of 10 indicates that it was destroyed on
landing or dropped too far from the drop zone.
6x sections Fallschirmjäger |
3x sections Fallschirmjäger Engineers |
2x MG34 |
2x 5cm light mortars |
1x 7,5cm leIG |
1x 2,8cm sPzB 41 |
1x FAO with 3 Ju87 Stuka Missions
Note: if any one of these missions attacks a tank or armoured-car then
an additional
mission will become available. |
British OOB
Quality:
Regular troops are Average. All others are Poor unless specified
otherwise.
Roll once per table edge for the first and all even numbered
turns.
1-3 |
2x LDV Infantry sections |
4-5 |
3x Regular Infantry sections |
6 |
2x LDV Scout section; mounted on bicycles
or horses (determined randomly) |
7 |
1x Coldstream Guards section (Elite) in 15cwt truck
Note: if rolled for a second time, re-roll |
8 |
1x Regular Engineer section in 15cwt truck
Note: if rolled for a second time, re-roll |
9 |
1x LDV lorry carrying 1 Infantry section and
1 MMG section |
10-11 |
2x LDV Infantry sections in a van |
12 |
2x LDV Infantry sections in a London Bus |
13 |
1x Airfield Defense Rolls-Royce Armoured Car |
14 |
1x Regular Morris CS9 Armoured Cars |
15 |
1x Airfield Defense Beaverette Mk I Armoured
Cars |
16-17 |
1x Regular Bren Gun Carrier carrying 1 Infantry section |
18 |
1x A9 Cruiser |
19 |
1x Light Mk IVB |
20 |
1x Light Mk IVC |
|